Install the Project files and SiNi plugins before getting underway.
Learn how to prepare an imported BIM/CAD 3D model for use in 3ds Max using the SiNi tools.
Using a pre-textured building 3D model, we will set up two camera compositions and install HDRI lighting rigs to quickly add the final lighting.
Part 3 focuses on the environment and context modelling, using the SiNi object plugins to parametrically lay out the design.
We continue on from Part 3 by adding 3D entourage, such as cars and people.
We are now ready to produce the final renders, adding atmospherics to enhance image depth.
If you wish to explore your project in real time to evaluate the 3D model and V-Ray textures, Part 6 covers Project Lavina, from Chaos Group.
Finally, we export the model to Unreal Engine with two options, Datasmith and V-Ray for Unreal.
Buy Project Habitat Forestier from our online shop as either a standalone purchase or buy the printed 3Disciple Magazine (Issue Two Only) and receive the download project as a bonus!